The Electro Wizard has moderate health and moderately-high damage.He can force Sparky, Inferno Dragon, and/or even an Inferno Tower to reset he can prevent the Prince, Dark Prince, and/or the Battle Ram from charging he can reset Elixir Collectors and spawners such as the Barbarian Hut, and Witch and he can reset the wind-up before Bandit dashes, Mega Knight jumps, and the Fisherman's Hook. Because the Electro Wizard stuns when deployed and when attacking, the player can place him over any troop or building that has a channeled attack or ability.Pair him with a Zap to completely destroy the Goblin Gang and Minion Horde otherwise they'll most likely destroy him instead. His spawn damage is capable of destroying an entire Skeleton Army and crippling the Goblin Gang and Minion Horde.Since he can attack two targets at once and has decent spawn damage, he is good against small swarms.However, if there is only one target in his range, he will zap that target with both his hands, dealing the full damage.Thus, when attacking two targets, the Electro Wizard will deal half the full damage to each target. Each of his zaps deal half of his full damage. ![]() Do not treat him as a splash support unit as he can still be swarmed without having to surround him.
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